Dev.Poga
Archives
Archive
2023
5
May
1
Revisiting Modern Data Stack
May 29, 2023
· poga
April
1
Dealing with Tech Debts
April 1, 2023
· poga
February
1
Hacking is a Lost Art
February 19, 2023
· poga
January
2
The g0v.social Mantra
January 22, 2023
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Start with the Least Malleable
January 2, 2023
· poga
2022
6
August
1
Cheap Complexity and Cybersecurity
August 28, 2022
· poga
July
2
Developing Godot Projects with Neovim
July 23, 2022
· poga
Unity, Godot, and Right to Repair
July 1, 2022
· poga
February
1
What I’ve been Reading: 2022 Jan and Feb
February 19, 2022
· poga
January
2
I cannot think myself out of this
January 15, 2022
· poga
gRPC status codes
January 3, 2022
· poga
2021
10
December
2
On Naps
December 12, 2021
· poga
Pipelines and Glue Systems
December 12, 2021
· poga
November
1
Using AntiPatterns to avoid MLOps Mistakes
November 27, 2021
· poga
September
2
Notes on The Five Dysfunctions of a Team
September 19, 2021
· poga
On Building Glue Systems
September 18, 2021
· poga
August
1
Learning Julia, Line by Line
August 4, 2021
· poga
July
1
CHECKLIST FOR ORGANIZATIONAL HEALTH
July 24, 2021
· poga
May
2
Haxe and Programming for Many Machines
May 11, 2021
· poga
Common Lisp Local Project Development with Quicklisp
May 1, 2021
· poga
April
1
The Common Lisp Condition System
April 25, 2021
· poga
2020
11
December
1
Predictable Performance of OCaml’s Module System
December 19, 2020
· poga
November
3
Going through the OCaml compiler pipeline (manually)
November 30, 2020
· poga
The journey of g0v.social
November 29, 2020
· poga
A Taste of OCaml’s Predictable Performance
November 21, 2020
· poga
August
1
在 iPad 上布置軟體開發環境
August 1, 2020
· poga
June
1
Concurrency in Clojure, Racket, and Gerbil Scheme
June 7, 2020
· poga
April
3
On Communication
April 21, 2020
· poga
Domain Modeling Made Functional
April 10, 2020
· poga
Zero Trust Network
April 9, 2020
· poga
March
1
OCaml Quickstart
March 17, 2020
· poga
February
1
Guide to Serve Machine Learning Models in Production
February 17, 2020
· poga
2019
11
November
2
Running a Service in Production without Losing Your Sanity
November 6, 2019
· poga
The Golden Age of New Programming Languages
November 3, 2019
· poga
October
1
Benchmarking VPS for Remote Rust Development Environment
October 22, 2019
· poga
September
2
Ripgrep Cheat Sheet
September 20, 2019
· poga
Notes on The Signal Protocol
September 4, 2019
· poga
July
1
Cheney on the M.T.A
July 12, 2019
· poga
June
2
Structured Concurrency
June 30, 2019
· poga
工程師的英文寫作能力
June 29, 2019
· poga
April
1
Go,七年後
April 29, 2019
· Poga Po
February
1
Notes on the Implementation of Lua 5.3
February 26, 2019
· Poga Po
January
1
為什麼現代遊戲都要有一堆不同的貨幣在裡頭?
January 5, 2019
· poga
2018
7
October
1
Analyze Streaming Data with Rust, Actix, and Lua
October 12, 2018
· Poga Po
September
2
我選擇生產力工具的基準
September 27, 2018
· poga
如何整合 Rust 與 Lua
September 3, 2018
· poga
July
1
軟體設計模式 — Data-Oriented Design
July 16, 2018
· poga
April
1
LuaJIT 實做探索 — NaN Tagging
April 18, 2018
· poga
February
2
Why Serverless
February 6, 2018
· poga
遺忘的生產力
February 6, 2018
· poga
2017
4
December
1
Kappa Architecture:以資料為中心的系統架構
December 22, 2017
· poga
October
1
Minimum Viable Ownership
October 2, 2017
· poga
June
1
平行世界
June 4, 2017
· poga
February
1
又回來用 Omnifocus 了
February 16, 2017
· poga
2016
4
August
2
萬事萬物皆是 LOG — 參考資料
August 27, 2016
· poga
萬事萬物皆是 LOG — 系統架構也來點科普
August 20, 2016
· poga
July
1
The Design of Everyday Things
July 17, 2016
· poga
May
1
該怎樣教任何人任何技能
May 17, 2016
· poga