Filtering for "Blog"
Remove filter- Hacking is a lost art
- The g0v.social Mantra
- Start with the Least Malleable
- Cheap Complexity and Cybersecurity
- Developing Godot Projects with Neovim
- Unity, Godot, and Right to Repair
- What I've been Reading: 2022 Jan and Feb
- I cannot think myself out of this
- gRPC status codes
- On Naps
- Pipelines and Glue Systems
- Using AntiPatterns to avoid MLOps Mistakes
- Notes on The Five Dysfunctions of a Team
- On Building Glue Systems
- Learning Julia, Line by Line
- CHECKLIST FOR ORGANIZATIONAL HEALTH
- Haxe and Programming for Many Machines
- Common Lisp Local Project Development with Quicklisp
- The Common Lisp Condition System
- Predictable Performance of OCaml's Module System
- Going through the OCaml compiler pipeline (manually)
- The journey of g0v.social
- A Taste of OCaml's Predictable Performance
- 在 iPad 上布置軟體開發環境
- Concurrency in Clojure, Racket, and Gerbil Scheme
- On Communication
- Domain Modeling Made Functional
- Zero Trust Network
- OCaml Quickstart
- Guide to Serve Machine Learning Models in Production
- Running a Service in Production without Losing Your Sanity
- The Golden Age of New Programming Languages
- Benchmarking VPS for Remote Rust Development Environment
- Ripgrep Cheat Sheet
- Notes on The Signal Protocol
- Cheney on the M.T.A
- Structured Concurrency
- 工程師的英文寫作能力
- Go,七年後
- Notes on the Implementation of Lua 5.3
- 為什麼現代遊戲都要有一堆不同的貨幣在裡頭?
- Analyze Streaming Data with Rust, Actix, and Lua
- 我選擇生產力工具的基準
- 如何整合 Rust 與 Lua
- 軟體設計模式 — Data-Oriented Design
- LuaJIT 實做探索 — NaN Tagging
- Why Serverless
- 遺忘的生產力
- Kappa Architecture:以資料為中心的系統架構
- Minimum Viable Ownership
- 平行世界
- 又回來用 Omnifocus 了
- 萬事萬物皆是 LOG — 參考資料
- 萬事萬物皆是 LOG — 系統架構也來點科普
- The Design of Everyday Things
- 該怎樣教任何人任何技能