Developing Godot Projects with Neovim

When I started using Godot Engine, what surprised me the most is the built-in Language Server Protocol support. Thank to it, I can easily develop GDScript with all my customized vim configs. Setup Install vim-godot. Plug 'habamax/vim-godot' Install neovim-remote. pip3 install neovim-remote Setup Neovim as the external editor for Godot Open menu Editor/Editor Settings/ then navigate to General/External/: Tick Use external editor Set nvr to Exec Path, use which nvr to get the absolute path....

<span title='2022-07-23 00:00:00 +0800 CST'>July 23, 2022</span>&nbsp;·&nbsp;poga

Unity, Godot, and Right to Repair

Some years ago, Unity dominated the game engine market. Everyone would recommend Unity to fellow game developers without thinking. However, Unity (as a game engine) is not in a great shape right now: Deprecating features while the replacement isn’t ready, Creating multiple new implementations of features from scratch instead of improving what’s there. Abandoning their own features in favour of acquiring community-made versions, and then abandoning them, Splitting the whole render system into two incompatible, contrary versions, deprecating the previous render system....

<span title='2022-07-01 00:00:00 +0800 CST'>July 1, 2022</span>&nbsp;·&nbsp;poga