Unity, Godot, and Right to Repair
Some years ago, Unity dominated the game engine market. Everyone would recommend Unity to fellow game developers without thinking. However, Unity (as a game engine) is not in a great shape right now: Deprecating features while the replacement isn’t ready, Creating multiple new implementations of features from scratch instead of improving what’s there. Abandoning their own features in favour of acquiring community-made versions, and then abandoning them, Splitting the whole render system into two incompatible, contrary versions, deprecating the previous render system....